Monday, August 20, 2018

Best place to repair PlayStation game console quickly in UK


As we approach the fifth anniversary of PlayStation 4 and Xbox One, it is not surprising that we have heard about video games and "new generation" consoles. God, this year we could even see some titles (or titles that will be passed down from generation to generation). But like the beginning of the current generation of the console, industry analysts return to the idea of ​​an all-digital future for the home console.

"We think that video games will be 100% deterministic in the next few years, and although the exact time is difficult to determine, we believe that 2022 is a realistic expectation." This sentence comes from a note by Michael J Olson and Yung. Information like the ones above can (and must often) carries a salt; however, when traditional video game retailers, such as GameStop, are actively looking for redemptions, there may be blood in the water.

I will not say if I support or object (inevitably) to digital, but what I can do is speak according to my own experience with PlayStation 4, Xbox One or even Nintendo Switch. At the end of the PS3 and Xbox 360 cycles, I have a text tower full of video games: I mean it can easily get about 160 titles (but maybe more). I am not only for personal enthusiasm for the game, but also for the purpose of reviewing and previewing this site. We're talking about a lot of games here, and it was not until the end of this generation that I started shopping on the Xbox Live Marketplace and the PlayStation Store, and I started to worry about scanning.

The launch of PlayStation 4 and Xbox One took place in 2013. Again, I started by leaving physical titles for both consoles (even before the material itself is available). I remember that the target stores were eliminated in October and early November because they were executing their "Buy two in one, free" video game promotions, including PS4 and Xbox One games. After the first buzz and excitement that was usually seen on the console, I noticed that I went to the store less often to buy the game. Friends post a group message based on 'What are we going to play this weekend?' By starting the application and clicking the "Buy" button, the game is ready and I can buy the game more easily.
Prior to PlayStation 4 and Xbox One, console hardware usually incurred significant losses in the early days. The digital processors from Sony, Microsoft and Nintendo will analyze the software surcharge rates to find "sweet spots", and each company will make a profit after the "X" software has been sold. People can only imagine what this sweet spot is, this is the $ 600 shit program at the PS3 starting point.

We see this generation of consoles as different from the business model, because the console sales of Sony and Microsoft (very light) are "black". According to analyst IHS, the PlayStation 4 sells for about $ 381, and the retail price is $ 399, which is a comfortable $ 18. In terms of content, all mainframes sold by its predecessor (PlayStation 3) in the last five years have lost money.
Let's think about it: those consumers who completely hate this completely digital future idea? How to get rid of those who have not yet collected and traded physical media? This may seem like a long way, but I think I know how Sony and Microsoft can eat and eat their own cakes; it's about combining previous strategies (selling hardware at a loss) with newer attempts. Squeeze everything out of the initial hardware sales.

Both Sony and Microsoft would have to offer a diskless digital version of the PS5 and the next generation Xbox consoles at the time of publication. They still need to be equipped with traditional models with optical drives (for those who still need it). But if digitization is the solution, the cost of a diskless version should be much lower.

Hypothetical dream scenario: if the PlayStation 5 with 4K Blu-ray is released for the same price as the price of $ 399 from its predecessor, the diskless digital version should be $ 349 and twice the memory. It is important to point out that such a step should not be used as a punishment for those who want to keep (or no longer need) physical media for a long time, but to motivate those who are ready and willing to do so.


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